Project Summary

The creation of a literate and tech-savvy workforce and community is essential to Australia's future prosperity. By helping teachers better understand and teach ICT-enabled forms of text and literacy, drawing on insights from young people's actual engagement with digital culture in their leisure hours, the project will help strengthen young Australians' capacity to critically evaluate and use ICTs for effective learning and communication. This project will help produce the skills, knowledge and orientations necessary to create smart information use, through developing and strengthening young people's uses and understandings of ICT-based forms of text and literacy.

Publications

Walsh, C. & Apperley, T. Researching Digital Game Players: Gaming Capital and Literacy Education. In the proceedings of the IADIS conference, July 2008. [forthcoming]

Beavis, C., Apperley, T., Bradford, C. & Walsh, C. Researching Kids and Computer Games: Games, Game Play and Literacy in the 21st Century. In the proceedings of the [player] conference, ITU Copenhagen, August 2008. [forthcoming]